It means you yourself can become Divine, essentially a demi-god in the world of Rivellon. In the game, you play a Sourcerer, a magic user that can tap into the primal Source magic that underpins the world of Divinity. If you're a fan of classic CRPGs like Baldur's Gate, Ultima, Planescape: Torment, and Fallout, games like Original Sin have been the vanguard of that style of play in the modern era. It's the second Kickstarted computer role-playing game (CRPG) from Larian, the first being the rather successful Divinity: Original Sin. It is equal parts grand freedom and vicious punishment.ĭivinity: Original Sin 2 is the latest title from Larian Studios, the studio that has previously produced Divine Divinity, Divinity II: Ego Draconis, and Divinity: Dragon Commander within the same universe. That's the kind of game Divinity: Original Sin 2 is. This threw me into combat with the guards, who had things like armor, weapons, and magic. I was subjected to the pat down and the pilfered tome was found. "Surely, you can let me slide on the pat down this one time?" No dice. That wasn't going to work–I still had the stolen book on me–so I tried to talk down my jailor. I succeeded, but once I tried to leave the room, the guard said they had to pat me down for contraband. I was being a bit freewheeling, so I dropped into the game's sneak mode and attempted to steal an ancient book. I've found everyone to be very helpful so far, and your question may already be answered in a thread.I died within my first few minutes of playing Divinity: Original Sin 2.
#DIVINITY ORIGINAL SIN 2 CUSTOM CAMPAIGN MOD#
If you have questions that aren't answered there, however, check out the mod troubleshooting forum. I'm learning as I go, mainly by referencing Larian's guides and references on the wiki, and that's where you'll want to start. You may also want to create an Object entry for your skillbook, or change your skill's icon, or add a new effect to the game-there's a ton you can do, so this is just the first step.
As you can see above, it worked, horrifically.
#DIVINITY ORIGINAL SIN 2 CUSTOM CAMPAIGN MODS#
In-game, select it from the mods menu and then load a save or start a new game (you could drop your item in the very first room, if you wanted to test it with a new character). When you're done, save everything and publish your mod locally from the Project menu. There are lots of ways to populate the game with your new item, whether through enemy drops or as rewards in chests, but for the purposes of testing and this basic guide, I just dragged an instance of my new book onto the ground in the middle of Fort Joy. If you don't see it, you may have to go back into the Stats Editor and resave it-make sure you've given it a new name, as well. Open the SkillBookID dropdown and select your new skill. Now scroll to the 'Item State' section and click on 'Use Action.' Hit the little '.' prompt to open a new window: this is where you'll tell your skillbook what spell to teach. At the least, you need to change its name before saving it, otherwise it will conflict with the template you're copying from. You'll be prompted to modify your new Root Template after you create it. Right click on one and choose 'Create new from selected.' This will make a copy of the skillbook that you can use for your new skill. In the Root Templates window (by default it's below the level view) search for 'BOOK_SKILL' and you'll find all the skillbooks in the game. Root Templates define the base version of all the items (and everything else) you see in the game.
Create a new Root Template for your skillbook Make sure you hit the save icon after you're done, and then close the Stats menu.Ĥ.
I then changed the name and display name, and set it to create Lava surfaces instead of Water surfaces because I'm a bad person. Since I was just creating a test skill, I opened up Divinity: Original Sin 2's Rain spreadsheet, and copied all the data from the basic Water spell into my Rain spreadsheet. This will create a big blank spreadsheet, which is a bit daunting. Under your mod's dropdown, hit the + symbol next to 'Skill Data' and select the type of skill you want to add. Anything you add there will be added to the game (or modify something that already exists) if your mod is active. You'll also see a dropdown for your mod with nothing in it. Here, you can see (but not directly modify) all of Divinity: Original Sin 2's items and skills. In the upper-right hand side of the menu bar, you'll see a bunch of different icons for opening editors.